![]() ![]() But these last-minute stumbles have left a hint of justifiable nervousness in the air: Is Redfall being sent out to die? I think it's safe to assume that Redfall on PC will be capable of achieving 60 fps, and that it will be the optimal platform to play it on at launch. It's possible that we didn't see the best it had to offer during our hands-on time with it, but it's definitely not a great start.Įven the launch window looks a little iffy: Redfall will arrive just a few days after the highly anticipated Star Wars Jedi: Survivor, which will likely cast a long shadow, and less than two weeks before The Legend of Zelda: Tears of the Kingdom.Īrkane hasn't released the PC system requirements yet, so we have no way of knowing what hardware will be needed or how we can expect it to perform on different loadouts. We called it a " sad stumble" from Arkane in our March preview, with "limp combat and a lifeless world," and very little that appeared interesting in any way. Our pre-release impressions of Redfall weren't great, either. In February, an FAQ revealed the game will require a " persistent online connection," even in singleplayer mode game director Harvey Smith later said Arkane was "looking into" dropping that requirement, but like the 60 fps mode on consoles, that won't happen until after the game is out. This isn't the first significant knock against Redfall.
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